Training Games
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Training Games
This section contains more than 150 ready-to-use training games and activities. Most of them were published in the Thiagi GameLetter.
If you like these games and activities, please visit the endorsers' area to leave your comments. Thiagi may use these comments as blurbs for his future publications.
Thanks!
•$20 Game (Jolt) (Play for Performance, February 2003) •2-Minute Drill (Textra Game) (Play for Performance, May 2003) •4Cs by Matthew Richter (Structured Sharing) (Play for Performance, March 2004) •99 Words (Thiagi GameLetter, May 2006) •Action Plan (Match and Mix) (Thiagi GameLetter, April 2006) •Action Replay by Roger Greenaway (Debriefing Game) (Play for Performance, September 2001) •Adult Learning Principles by Ida Shessel (Group Grope) (Play for Performance, January 2006) •Alone And Together (Control Groups) (Thiagi GameLetter, November 2007) •Artful Closer (Debriefing) (Play for Performance, August 2002) •Audio Tic-Tac-Toe (Cognitive Simulation) (Play for Performance, March 2004) •Best Summaries (Interactive Lecture) (Play for Performance, April 2002) •Both Sides (Structured Sharing) (Play for Performance, October 2001) •Building A Great Business (Matrix Game) (Play for Performance, August 2002) •Bullet Slides (Play for Performance, June 2002) •By The Numbers (Jolt) (Play for Performance, July 2001) •Cancel This Session (Application Activity) (Thiagi GameLetter, February 2008) •Card Sorting Experiment (Online Activity) (Thiagi GameLetter, May 2006) •Card Sorting Experiment Explained (Magic) (Thiagi GameLetter, May 2006) •Career Guidance (Brain-Pick Activity) (Thiagi GameLetter, June 2008) •CEO (Hand Game) (Thiagi GameLetter, September 2007) •Certificates and Advice (Closer) (Thiagi GameLetter, June 2008) •Characteristics of Admired Leaders (Puzzle) (Play for Performance, September 2005) •Clear Communication (Paper-and-Pencil Game) (Thiagi GameLetter, August 2007) •Communication Styles (Framegame) (Thiagi GameLetter, September 2007) •Concern (Audio Game) (Thiagi GameLetter, February 2007) •Concern for Customers (Group Scoop) (Thiagi GameLetter, February 2007) •Confusion (Interactive Lecture) (Play for Performance, December 2004) •Connections and Tensions by Chris Saeger (Structured Sharing) (Play for Performance, September 2003) •Content Analysis by Sonia Ribaux (Dozens) (Thiagi GameLetter, March 2007) •Conversational Stress (Structured Sharing) (Thiagi GameLetter, September 2006) •Crosswords At The Expo •Customer Service Categories by Tracy Tagliati (Improv Games) (Thiagi GameLetter, April 2008) •Decode (Jolt) (Play for Performance, May 2002) •Differences (Web Game) (Play for Performance, February 2005) •Diversity And Inclusion (Paper-and-Pencil Game) (Thiagi GameLetter, June 2007) •Do You Remember? by Susan Otto (Simulation Game) (Thiagi GameLetter, January 2007) •Domestic Violence by Dave Piltz (Roleplay) (Thiagi GameLetter, January 2008) •Double Brainstorming •Double Negatives (Creativity Technique) (Play for Performance, January 2005) •Double Talk (Jolt) (Play for Performance, February 2004) •Dozens (Card Game) (Thiagi GameLetter, January 2007) •Dozens on Critical Thinking (Card Game) (Thiagi GameLetter, January 2007) •Dozens on New Supervisors by Catherine Tencza (Card Game) (Thiagi GameLetter, February 2007) •Drama (Textra Game) (Thiagi GameLetter, October 2006) •Draw A Hand (99 Seconds) (Play for Performance, August 2005) •Draw A Tree (99 Seconds) (Play for Performance, September 2005) •Dyads And Triads (Play for Performance, February 2002) •Easy Money •Empathy (Audio Game) (Thiagi GameLetter, April 2007) •Enjoy and Learn (Jolt) (Thiagi GameLetter, November 2007) •Epigrams (Opener) (Play for Performance, May 2004) •Error Quest by Margaret Gredler (Framegame) (Play for Performance, June 2001) •European Neighbors (Matrix Game) (Thiagi GameLetter, May 2007) •Fight Right: Three Roleplays To Explore Conflict Management (Play for Performance, December 2001) •Five Card Sets (Card Game) (Play for Performance, August 2003) •Five Ideas (Creativity Technique) (Play for Performance, September 2001) •Flextalk (Improv Game) (Play for Performance, June 2004) •Food Chain •Forbidden Words: A Framegame for Reviews •Free Money (Live eLearning) (Play for Performance, December 2003) •...

